Well, here's a small batch of what I've done at ALA (Animal Logic Academy) in 2020. I studied for a semester and a half, after the other half I left for absence and eventually decided to leave with a Graduate Certificate.
I learned quite lots. First month was working with tons of people in small groups. Lots of brainstorming, learning new software and presentations. The latter months were spent on learning Houdini, creating a tool to recreate paintings in animated format and afterwards, working on shading for a Thylacine model in between essentially three different environments: Houdini, Renderman, Katana and the Render Farm.
The second semester which I did not finish was again working with different people in small groups, brainstorming, creating presentations and eventually my role: converging assets into Unity. I was quite burned out by the end of all this and the working from home arrangement didn't quite work well for me as I was completely demotivated. But I had tons of fun working with my team members at all stages and I learned heaps, especially in terms of the CG world and the VFX tools to which I stuck after leaving ALA (after taking a long-awaited break).
There were some materials from semester 2 that I could share, the game we worked on is called Origin. That having said I haven't stuck for the entirety, perhaps once I get a link from a friend of how the final thing turned out I'll be able to hyperlink it to the final team that finished the concept. It was really amazing (kudos to them!).
I added some extra material such as presentations I was part of (and I'm quite proud to share as well :) and a ripomatic I kinda just wanted to put together, just because. ;)