Parsons
Exchange student at
America's Best Art & Design School
Interaction Design in The Wild
Design in Safaris
Class in collaboration with San Diego Zoo Safari Park, I developed a concept of a hybrid reality space for animals
As a result of cross-institutional course spanning: Parsons, Columbia, Cornell Tech, NYU and CUNY and based on a hackathon I participated with students from aforementioned institutions, I developed a conceptual way of exploring news in Virtual Reality, exploring a variety of news sources based on right/left-leaning spectrum and news reliability
I designed a scalable curriculum to teach UX (with Figma) under 6-hours (hackathon version). I also learned STEAM teaching techniques by looking closely into Constructivism and Constructionism theories by which Design and Technology students at Parsons are being taught by
Educational Technology & Design Thinking
an Immersive 360 projection mapping, allowing to explore underwater environment of the Hudson Bay River, allowing the audience to choose the world they want to live in (with 3D glasses), created as part of a cross-institutional collaboration
I can't dance. So I decided to dance. And make it amazing. (With Full-Body Motion Capture, Unity and VFX). I also experimented with AR (Vuforia), Facial Motion Capture and experimental Motion Capture rigging. I looked into how I may play with a variety of physical features to perform a new form of choreography
I can't dance. So I decided to dance. And make it amazing. (With Full-Body Motion Capture, Unity and VFX). I also explored following features: coding in C#, AI Pathfinding, Multiplayer features, AR, VR, creating for 2D and 3D, Optimisation, Rendering techniques and HDRP pipeline, created a virtual environment portfolio and further experimented with VFX techniques
Completed orientations for: casting, ceramics, lasercutting, 3d printing, silkscreening, woodworking (tier 2), metalshop, cnc, dyeing and weaving, vacuum forming, risograph, vinyl cutter